

- #Supreme commander forged alliance patch download 4gb Pc
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In Supreme Commander 2, players will experience brutal battles on a massive scale! Players will wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. The game was released on 2 Mar, 2010 and become much popular in the strategy game community. Supreme Commander 2is a Strategy RTS game developed by Gas Powered Games and published by Square Enix.
#Supreme commander forged alliance patch download 4gb Pc
So, even while LOUD can support far more units than the vanilla or FAF game, the underlying causes of the slowdown are still with us.Supreme Commander 2 Free Download ApunKaGames– Overview – Free Download – PC – Compressed – RIP – Torrent/uTorrent – Screenshots – Specsĭeveloper/Publishers: Gas Powered Games, Square Enix The 80K map won't play much of a role in your performance, but of course, you're correct, this extra space tends to keep attrition down - so unit count grows quickly to the point of slowdown. LOUD will 'vent' when a unit count at a base reaches a certain point - but - if there are movement issues (which happens with bad marking), a very large platoon can simply get 'stuck' - it's formed and moving out - but it never gets anywhere - and it's one of the primary things we look at when we get submitted replays. I surmise that if it was a 40k map, this might not an issue at all. To that end, the 80k maps are not well marked, and since distance plays an important role in much of what LOUD does, this can impact his ability to 'reach out' and attack. While we include some 80k maps with LOUD, it's an immense amount of work to mark, and then test them. The answer, for this particular scenario, is most likely the map. If the issue is just the AI hording more units than they need, maybe the key to fixing this issue would be to have them send out their units more, or not stockpile more than they would need. It is just a little annoying to be stuck playing at -5 game speed (even while trying to adjust the speed manually, the observer speed is stuck). As I said before, the AI sometimes horde units in one spot, and if I find and nuke those spots, it does help the gamespeed a little. I know the AI spread out a lot(which personally I enjoy, it makes for a good game), but they mass units without using a lot of them and I believe that may bog the game down.

It was 2 players and 4 AI on the 80x80 Earth map. We really need these kind of replays to keep moving the project forward. If you can give me some idea of the number of AI's involved we could narrow this down somewhat specifically to your situation.Īs for LOUD's behavior - we're always examining these kind of issues - so please - if you could, submit a replay of a game like this so we can address it. Originally posted by loudman2:It's not really about the unit cap itself - but the TOTAL unit count of the entire game.

If I nuke those spots, the perfomance goes back up for a small amount of time. So when they run out of gas, all the air units swarm around the staging facilities and they just create random pockets of huge swarms of air units across the map. The LOUD AI seem to like to mass air units but don't build enough air staging facilities to hold them all. Yeah, it seems that over 1500 unit cap is where it starts to have issues. LOUD is quite happy at that level, especially if there is no naval aspect. I would suggest you try a more modest unit cap - try 1k - and perhaps less AI as well. However, there are lots of variables, especially the map, that can alter that situation. On your hardware, you should be easily able to reach a total of about 5k units before you see the SIM speed drop below zero.
#Supreme commander forged alliance patch download 4gb windows
The 4GB patch won't help (it's already enabled if your using the Steam version of the game) and Core Maximizer was obsolete with the advent of Windows 7, so that too should not be an issue.įrom the sound of it, you've simply given the AI too much headroom to grow (4k unit cap will do that - especially with 4 of them). Originally posted by loudman2:Clovis - if you join the LOUD Discord (link can be found in the launcher) and submit a replay file (again - the launcher will help locate them for you) we can confirm what your slowdown issue is.
